~my romhacks & mods~


Binary Monster 3: School Fighter

Binary Monster 3: School Fighter
(熱門高校 數碼怪獸III)

AP fix

System: Game Boy Color

Original ROM CRC32: 9F64FB1C

Download | RHDN page

This is a fun, if short and simple, little beat-’em-up from the extremely competent folks at Gowin, one of the better Taiwanese unlicensed Game Boy developer houses. While the gameplay doesn’t offer a lot of variety – not like I can blame them much considering the Game Boy has only two buttons –, as usual for Gowin, the art oozes cuteness and personality. Following the copyright-infringing path of its conterraneous unlicensed brethren, its Chinese name translates to Digimon III, but the closest you’ll find to actual Digimon in the game are furry OCs. The Wild West that was the Chinese video game industry, where copyright was a mere suggestion, spawned a cottage industry of anti-piracy chips and special mappers for original games, mainly to prevent your neighbour from stuffing your precious little game into a bootleg multicart and selling an entire pallet of it to the first Mediterranean merchant that appeared at their doorstep. Ironically, this means that, while most licensed games can run on basically any emulator, unlicensed games require additional work on the emudev’s part in implementing the (many, many) DRM chips and weird mappers. Binary Monster 3 is, indeed, one of those games that went unloved by the scene: at least to my knowledge, not even taizou’s hhugboy, an emulator specialised in Game Boy bootlegs, natively supports it.

I first heard of this game from Ankos at the Bootleg Games Central Forum, who pointed out that someone had cracked Binary Monster 3’s anti-piracy checks and posted a patch to their blog, but the link had rotten and there was no backup. Taking a look at the blogpost, I saw that it documented the rather simple anti-piracy checks well enough that it felt like it was possible for me to crack the game once again using it as a rough guide… and so I did.


Bomberman: Party Edition (NTSC-U)

Bomberman: Party Edition

dub restoration/subbing

System: PlayStation

Original ROM CRC32: 98275A08

Download

The best Bomberman game for multiplayer on the PlayStation got, in general, a very good official translation – and by that, I mean that the little voice clips of Bomberman adorably yelling your choices back at you on the menus were left unchanged in Japanese and there were no attempts at censoring things like the names of the illnesses from the Skull item. That being said, there was a translation decision that always baffled me: for one reason or another, they chose to remove the voice acting from the intro FMV. It sure felt like a pity – as usual for Bomberman, the acting is cute and full of personality, and watching the bombermen jump around and kill each other with all SFX intact without letting out as much as a yelp feels very odd. I’d been playing the game with the Japanese intro injected into my American ROM for a while, but I still wanted to know what they were saying to each other.

Now, I can’t really speak Japanese, but I sure can speak Spanish, and, as fate would have it, someone who speaks both decided to upload a charmingly mid-2000s-like fandub of the intro movie to YouTube in 2022. Using Dobleando Ando’s material as a reference, I subbed the intro in English… only to find out that the bombermen’s bickering are exactly what you’d think they’d be saying to each other by the visual cues alone, and the subs basically add nothing to the experience but visual clutter. While the little voice clips in the game itself are just an accompaniment to the action and to visual cues that were translated to English, an FMV entirely in Japanese would probably confuse the average Western player, and subtitling one minute of “take that”s and “outta my way”s would look pretty awkward, and now Vatical Entertainment’s decision to just mute the voice lines feels understandable and perhaps even prudent. While my plans to upload the restoration+subs hack to RHDN went down the drain, I figure the bland fruit of my work still warrants uploading somewhere, and my obscure little Internet corner will do.

The downloadable archive includes two patches: the first one – the one I personally use – only restores the audio, and the second also includes subtitles.


Four in One (Mega Duck)

Dice Square
(Dice Block)

from Four in One

bugfix/cheat

System: Mega Duck/Game Boy

Original ROM CRC32 (Duck): 8046EA70

Original ROM CRC32 (DMG): 5E438DB8 (Vol. 2)

Download

Four in One is a nice little compilation of four simple games by Sachen that were never released by themselves: Virus Attack, a bad Galaga clone; Electron World, the mandatory Battle City clone; Trouble Zone, a much easier and visually uninteresting Columns clone; and Dice Square, aka Dice Block, which is… a completely original puzzle game. Huh. It is so original, in fact, that nobody online seemed to know how to play it when I first stumbled upon it years ago. I wrote at great length on my blog about my entire journey with it, from figuring out the rules to making this patch I didn’t even get to explain yet, but the gist of the game is that you have piles of blocks on a field and your goal is to push all blocks to the ground so that all piles are only one block tall – and you can only climb or push one block at a time. It’s a very fun game, the sort that you finish and wish it were longer, even though it is clear that very little thought has been put into some of the levels’ design and even less on the difficulty curve.

The problem with Dice Square isn’t on its design, but on its quality assurance, or lack thereof. The levels run on a fixed 5-minute timer. In what I can only speculate was a late change to plaster over some movement-related game-breaking bug, the player character moves unbearably slowly. You saw it coming – it is literally impossible to beat some of the later levels within the time limit. In the same low-effort spirit that I presume moved Sachen to reduce player speed to a crawl, I plastered over this problem by disabling the timer. Free max time bonus for everyone! But, most importantly, you can now beat the entire game.

As of May 2024, Four in One – and, thus, Dice Square – has two dumped releases: one on its original system, the universally beloved Creatronic Mega Duck, and one as a Game Boy port, made viable by the former being basically a hardware clone of the latter with the serial numbers filed off (i.e. different memory mappings). In fact, Sachen rereleased its entire surprisingly lengthy Mega Duck library on its non-avian cousin in four-in-one multicarts, this being one of only two who were originally multicarts on the Mega Duck itself. The Game Boy Four in One that includes Dice Square is the one with the product number 4B-002 (vol. 2).


Prism Land Story (NTSC-J, Dcruise.)

Prism Land Story

Memory Card support/mouse support

System: PlayStation

Original ROM CRC32: 1683FC76

Download | RHDN page

Prism Land Story is a brilliant little Arkanoid-like paddle-and-ball videogame with a quite captivating fantasy setting and shōjo style art that looks straight out of a 1990s compilation manga. It features a rather interesting shop system in which you can spend MP before entering a level to start with powerups already in effect – not too dissimilar from how modern pay-to-win mobile games work, except without the microtransactions and with some semblance of actual balance. It was self-published by tiny developer house Dcruise. and then proceeded to be mangled by a flock of budget publisher vultures Prometheus-style in a succession of ever-worsening cheapy releases, one of which being farted out in Europe only by the penny-pinching extraordinnaires at MiDAS Interactive. Yes, that MiDAS. This could have been an alright release if you’d’ve been willing to overlook the omnipresence of Comic Sans, if it weren’t for a very crucial problem: for some exasperating reason only the corkheads at MiDAS are privy to, they made the decision to remove Memory Card support. Make no mistake, Prism Land Story is not a particularly easy nor short game; it was ostensibly meant to be played in more than one sitting, and, while nowadays we have the luxuries of virtually unlimited savestates on cycle-accurate emulators that can run the game flawlessly on the cheapest of laptops, if you wanted to play it on a PSP or on real hardware, you’d be shit out of luck. If that fuckup isn’t enough for MiDAS’ version to be a dealbreaker for you, the other big one likely will be: in the process of doing away with the Memory Card support, they also removed the rather refined PlayStation Mouse support the original had, which was arguably the best way to play the game.

Fortunately for us, not only MiDAS did an acceptable, if utilitarian, job in translating everything that mattered – story included –, but Dcruise. made all text assets of the game into pure, uncompressed, easily hackable TIM images. This patch, meant to be applied to the one good Japanese version, mostly injects MiDAS’ translated assets into the fully-featured game, bringing the joys of savegames and mouse control to the gaijin. As of v1.1, it also fixes a graphical bug that arises from this injection which I learned how to squash over the course of a few nights with much patient help from the good people of the RHDN Forums. I don’t think there are any other visual weirdnesses left that weren’t already there from MiDAS’ half-assed job, but I didn’t test the patch too thoroughly and if you find any weird bug you should definitely hit me up. Maybe one night I should redo all the assets with a more pleasing font and spacing that actually makes sense… v2.0 incoming? Don’t hold your breath…


Si Chuan Sheng 2000 (splash)

Si Chuan Sheng 2000
(四川省2000)

NoCD crack

System: Windows

Full download

Sichuan sheng is the Chinese reading of the Han characters 四川省, which are better known in the West by their Japanese reading: Shisen-shō. In case you’re not familiar with it, it’s the other mahjong solitaire game, the one where all tiles are placed in a single rectangle and they must be removed in pairs by connecting them with at most three orthogonal lines. Si Chuan Sheng 2000, which came out when 2000 was still in the future, is one of the very few Shisen games I can think of that actually shakes up the formula. Developed by the always excellent T-Time Tech & Art of Jurassic Banqi quote-unquote fame, it features as its centerpiece a series of 64 carefully constructed puzzles with mahjong tiles, torches, dynamite packs and concrete blocks, besides other game modes like regular shisen and two-player modes. Like all the 10 other people outside Taiwan who appreciate this game, I first heard of it through Rubycored’s longplay of it on YouTube and instantly knew I had to play it for myself.

Once I finally managed to get a copy, two problems arose: first, even though the game is 32-bit, the installer was made with InstallShield 5, which includes a 16-bit stub, making it impossible to install on a 64-bit machine without winevdm. Second, and most annoying to me, is the game’s DRM. As one may expect from a 1998 game, it artificially requires the CD-ROM to be present on the first CD drive before allowing you to play. This was annoying enough to me that I took the time to patch it out and then write a rambly blogpost about it. To make it easier for everyone, I’ve also repackaged the game to use a 32-bit setup stub made by AxXxB of Old-Games.RU.

And, apropos of nothing, I will repeat what I said on my blog: if you are a representative of T-Time and want to file a takedown request on this download, please by all means email me. I will be delighted to remove it from this website, because that would mean that you actually care about Si Chuan Sheng 2000 and are probably planning to rerelease it, which would make the problem moot. It literally would cost you close to nothing to put it up for sale on GoG and watch the money trickle in.


Last update: 2024-09-29